A fan-made revival of the original BasilMarket
Auction
Buy
Sell
Auction
FM Prices
Community
Forum
Recruitment
Art
Creators
Contributors
Trade Disputes
Games
Library
Items
Monsters
Maps
Skills
Quests
Crafting
Training Spots
Character Builds
Home
›
Skills
›
Warrior
Warrior Skills
(51 skills)
Beginner
Warrior
Magician
Archer
Rogue
Warrior
(6)
→
Fighter
(8)
|
Page
(8)
|
Spearman
(8)
Warrior
— 1st Job
6 skills
Improved HP Recovery
Max Lv. 15
HP naturally regenerates over time, not just when standing still. Also, HP recovery from items is boosted.
▼
Max HP Increase
Max Lv. 15
Max HP increases. Required Skill: At least Level 3 on Improved HP Recovery
▼
Precise Strikes
Max Lv. 15
Repeated practice with your weapon has increased your Accuracy and Critical Rate.
▼
Iron Body
Max Lv. 20
Temporarily increases your Weapon Defense. Required Skill: At least Level 3 on Max HP Increase
▼
Power Strike
Max Lv. 20
Use MP to deliver a killer blow to a single monster with your weapon.
▼
Slash Blast
Max Lv. 20
Use HP and MP to attack up to 4 enemies around you with your weapon. Required Skill: At least Level 1 on Power Strike
▼
Fighter
— 2nd Job
8 skills
Sword Mastery
Max Lv. 20
Increases Sword Mastery and Weapon Defense. It only applies when a one-handed or two-handed sword is equipped.
▼
Axe Mastery
Max Lv. 20
Increases Axe Mastery, and attacks have a chance to inflict a bleeding effect on the target when attacking. It only applies when a one-handed or two-handed axe is equipped.
▼
Final Attack: Sword
Max Lv. 30
While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to up to three enemies. This skill only activates when a one-handed or two-handed sword is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Sword Mastery
▼
Final Attack: Axe
Max Lv. 30
While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to up to three enemies. This skill only activates when a one-handed or two-handed axe is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Axe Mastery
▼
Sword Booster
Max Lv. 20
Uses HP and MP to temporarily increase the Attack Speed of the equipped sword. It only applies when a one-handed or two-handed sword is equipped. Required Skill: At least Level 5 on Sword Mastery
▼
Axe Booster
Max Lv. 20
Uses HP and MP to temporarily increase the Attack Speed of the equipped axe. It only applies when a one-handed or a two-handed axe is equipped. Required Skill: At least Level 5 on Axe Mastery
▼
Rage
Max Lv. 30
Temporarily increases the Attack Power of everyone in the party around the area, but also decreases Weapon Def.
▼
Rush
Max Lv. 20
Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 1 sec
▼
Page
— 2nd Job
8 skills
Sword Mastery
Max Lv. 20
Increases Sword Mastery and Weapon Defense. It only applies when a one-handed or two-handed sword is equipped.
▼
Blunt Weapon Mastery
Max Lv. 20
Increases Blunt Weapon Mastery and gives a chance to deal damage that ignores the target’s Weapon Def. This skill only applies when a one-handed or two-handed blunt weapon is equipped.
▼
Final Attack: Sword
Max Lv. 30
While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to a single enemy. This skill only activates when a one-handed or two-handed sword is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Sword Mastery
▼
Final Attack: Blunt Weapon
Max Lv. 30
While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to a single enemy. This skill only activates when a one-handed or two-handed blunt weapon is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Blunt Weapon Mastery
▼
Sword Booster
Max Lv. 20
Uses HP and MP to temporarily increase the Attack Speed of the equipped sword. It only applies when a one-handed or two-handed sword is equipped. Required Skill: At least Level 5 on Sword Mastery
▼
Blunt Weapon Booster
Max Lv. 20
Uses HP and MP to temporarily increase the Attack Speed of the equipped blunt weapon. It only applies when a one-handed or two-handed blunt weapon is equipped. Required Skill: At least Level 5 on Blunt Weapon Mastery
▼
Threaten
Max Lv. 30
Use MP to temporarily threaten monsters. Decreases the Movement Speed and Weapon Def. of up to 4 monsters around the area.
▼
Rush
Max Lv. 20
Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 1 sec
▼
Spearman
— 2nd Job
8 skills
Spear Mastery
Max Lv. 20
Increases Spear Mastery and Critical Rate. It only applies when a spear is equipped.
▼
Polearm Mastery
Max Lv. 20
Increases Polearm Mastery and movement speed. It only applies when a polearm is equipped.
▼
Final Attack: Spear
Max Lv. 30
While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to the enemy and absorbing a portion of the damage dealt as HP. The amount absorbed per activation cannot exceed 25% of the character's Max HP or the enemy's Max HP. This skill only activates when a spear is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Spear Mastery
▼
Final Attack: Polearm
Max Lv. 30
While the effect is active, using attack skills has a chance to activate Final Attack when there are targets within range, dealing heavy damage to the enemy and absorbing a portion of the damage dealt as HP. The amount absorbed per activation cannot exceed 25% of the character's Max HP or the enemy's Max HP. This skill only activates when a polearm is equipped. Using the skill activates the effect, and using it again deactivates it. Required Skill: At least Level 3 on Polearm Mastery
▼
Spear Booster
Max Lv. 20
Uses HP and MP to temporarily increase the Attack Speed of the equipped spear. It only applies when a spear is equipped. Required Skill: At least Level 5 on Spear Mastery
▼
Polearm Booster
Max Lv. 20
Uses HP and MP to temporarily increase the Attack Speed of the equipped polearm. It only applies when a polearm is equipped. Required Skill: At least Level 5 on Polearm Mastery
▼
Iron Will
Max Lv. 30
Temporarily increases the user's Weapon Defense and grants a chance to ignore knockback effects.
▼
Rush
Max Lv. 20
Rushes forward a certain distance in the direction you are facing. If there are monsters within the rush range, you can deal damage to up to 4 of them and knock them back a certain distance. While rushing, you will not be knocked back even if attacked by monsters. Cooldown: 1 sec
▼
Crusader
— 3rd Job
7 skills
Improved MP Recovery
Max Lv. 20
The amount of MP that naturally regenerates over time increases.
▼
Combo Attack
Max Lv. 30
Gain 1 combo for all attacks that do not consume combos, and the power of all attacks increases as long as at least 1 combo is maintained. Combos are consumed and disappear when using specific skills. The effect is activated when used and deactivated when used again.
▼
Panic
Max Lv. 30
Consume combo count to attack a single enemy with a sword or an axe, with a certain chance to inflict Darkness and decrease the enemy's accuracy. The power of the attack increases based on the number of Combo Counts consumed. Required Skill: At least Level 1 on Combo Attack
▼
Coma
Max Lv. 30
Consume combo count to attack multiple enemies in front with a sword or an axe, with a certain chance to inflict a bleeding effect. The bleed chance increases by 20% for each Combo Count consumed, and the power of the attack also increases. Required Skill: At least Level 1 on Combo Attack
▼
Shout
Max Lv. 30
Shouts loudly to damage multiple nearby enemies while lowering their Evasion. If Combo Attack is active, successful hits with this skill have a chance to grant 2 combos.
▼
Armor Crash
Max Lv. 20
Reduces the Physical Defense of multiple nearby monsters to 0 for a certain duration. Required Skill: At least Level 3 on Improved MP Recovery
▼
Power Guard
Max Lv. 20
Reflects a portion of the physical damage received from enemies. If incoming damage is guarded with a shield, 100% of the damage is reflected instead. However, the reflected damage cannot exceed 10% of the enemy’s Max HP at once. Required Skill: At least Level 3 on Armor Crash
▼
Dragon Knight
— 3rd Job
7 skills
Partial Resistance
Max Lv. 20
Gain resistance against Fire, Ice, and Lightning elemental attacks from enemies.
▼
Piercing Crusher
Max Lv. 30
Attacks multiple monsters several times by thrusting the spear or polearm.
▼
Dragon Fury
Max Lv. 30
Swings a spear or polearm to attack multiple enemies from a distance. Can attack up to 4 enemies at once.
▼
Dragon Roar
Max Lv. 30
Attacks up to 8 enemies in the surrounding area with a massive dragon's roar. The sheer shock of the roar stuns you upon activation. Required Skill: At least Level 3 on Dragon Blood
▼
Power Crash
Max Lv. 20
Reduces the Physical Attack of multiple nearby monsters significantly for a certain duration. Required Skill: At least Level 3 on Partial Resistance
▼
Dragon Blood
Max Lv. 30
Increases Attack Power but HP gradually decreases. The buff is removed if current HP is lower than the amount of HP consumed every 3 seconds. Activating the skill enables the effect, and using it again disables it.
▼
Hyper Body
Max Lv. 20
Temporarily increases the Max HP of all party members around the area. Required Skill: At least Level 5 on Partial Resistance
▼
White Knight
— 3rd Job
7 skills
Improved MP Recovery
Max Lv. 20
The amount of MP that naturally regenerates over time increases.
▼
Charged Blow
Max Lv. 30
Consumes Charged state to attack up to 4 enemies within a certain range with elemental-imbued power. Has a chance to maintain the Charged state after use.
▼
Fire Charge
Max Lv. 30
Imbues your sword or blunt weapon with the Fire element for a set duration to increase its power, granting a chance to burn enemies to inflict continuous damage every second for 3 seconds. Deals increased damage to fire-weak enemies, but deals reduced damage to fire-resistant enemies and cannot burn them. The effect is removed immediately if you equip a weapon other than a sword or blunt weapon, or use a charge skill of a different element, and has a chance to be removed when using Charge Blow.
▼
Ice Charge
Max Lv. 30
Imbues your sword or blunt weapon with the Ice element for a set duration to increase its power, granting a chance to Freeze enemies, greatly reducing their Movement Speed for 2 seconds. Deals increased damage to ice-weak enemies, but deals reduced damage to ice-resistant enemies and cannot freeze them. The effect is removed immediately if you equip a different weapon type or use a charge skill of a different element, and has a chance to be removed when using Charge Blow.
▼
Lightning Charge
Max Lv. 30
Imbues your sword or blunt weapon with the Lightning element for a set duration to increase its power, granting a chance to electrocute enemies to stun them. Deals increased damage to lightning-weak enemies, but deals reduced damage to lightning-resistant enemies and cannot electrocute them. The effect is removed immediately if you equip a different weapon type or use a charge skill of a different element, and has a chance to be removed when using Charge Blow.
▼
Elemental Crash
Max Lv. 20
Removes enemies' resistance to Fire, Lightning, and Ice elements for a set duration. Required Skill: At least Level 3 on Charged Blow
▼
Power Guard
Max Lv. 20
Reflects a portion of the physical damage received from enemies. If incoming damage is guarded with a shield, 100% of the damage is reflected instead. However, the reflected damage cannot exceed 10% of the enemy’s Max HP at once. Required Skill: At least Level 3 on Elemental Crash
▼
51 skills for Warrior class